Tuesday, February 22, 2011


Finished the animation for my Drawing 1 class.  One less thing to to deal with over the next week and a half.

Sunday, February 20, 2011

Team Logo for TGP 1

Here is my team's logo for TGP 1 (team game production).  Not 100% on the font yet.

Saturday, February 19, 2011

Weapon assignment....

Just did this last night.  We were all given a silhouette (read as not created by me) and told to "texture it".  So we were responsible for the inner design, but were told not to change the silhouette of the weapon.  I did change the silhouette a little bit, but got away with it.  We had to render the weapon out, and here is my end result.  Still needs work, and sorry if this post seems like I am rambling but I'm running on zero hours of sleep currently.  The first image is just the weapon, and then the weapon with a quick light pass cast from the gun's lights.  The next is a sheet showing palette swaps, and then the same with the cast light again.  Cheers.

Sunday, February 13, 2011

New Animation

So I posted the start of an animation assignment yesterday, and also submitted it to my Proffesor for critique.  To be short, he tore me a new one.  He was completely correct.  From a purely aesthetic perspective it looked ok, but the animation was atrocious.  So with that in mind, I went back to the drawing board and decided to simplify the art and put more emphasis on the animation.  So here is the new plan of attack.  A little robot strutting about.  The first is what I'm thinking in terms of shading, the second is a gif of the key frames.  Critiques welcomed.

Saturday, February 12, 2011

3D Mini Comp.

So I'm currently participating in the current 3D Mini Comp hosted at Game Artisans, and for some reason I have yet to get any crits in regards to my entry, and I know its not because my work is perfect by any means.  So if you have a crit/suggestion, please, lay it on me.  Thanks in advance.


WIP Sprite Animation

So one of the main projects for Drawing 1 here at the Guildhall is to do a sprite animation.  My end goal is to have this guy transform into some bigger baddie.  Think pokemon evolving.  So he'd be cycling through this idle and then just start to veer.  Been at this most of today.  Anyways, here's the WIP idle cycle (click on the image to view the animated GIF).